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Since gimx 2.0 shield doesnt get detected

Posted: Sun Jul 27, 2014 11:40 am
by Kekskrümel
Hi,

I am using my nvidia shield with mcshieldlauncher which use a vjoy device on the pc for input.

Using this, because the default shield joysticks have a bad deadzone. So i can fix this for pc games by using this solution.

Since 2.0 he doesn't detect the vjoy device as input if I press any key but he detects the device xbox 360 controller.

He detects input only for 1-2 inputs after this gimx goes totally crazy and doesn't detect any further input.

Looks like the shield software add a xbox 360 controller device to the pc if I start streaming for the controls (which isn't visible in the joystick device manager) and gimx doesn't know which one it should use.

Still working fine with version <2.0

Maybe you can take a look.

Thx for your work!

Edit: Same with native shield control without any mapping programm running.

Detects a xbox 360 controller as input which works with 1-2 inputs. After this he doesnt detect any input :/

Maybe your change with https://github.com/matlo/GIMX/issues/221 has something to do with this ?

Re: Since gimx 2.0 shield doesnt get detected

Posted: Sun Jul 27, 2014 9:43 pm
by Matlo
Thanks for reporting this. I opened a new issue: https://github.com/matlo/GIMX/issues/265

I pushed a new config named "PS3_WINDOWS_X360PadXinput_usb.xml" that can be downloaded with the Help>Get Configs menu in gimx-launcher.

Re: Since gimx 2.0 shield doesnt get detected

Posted: Sun Jul 27, 2014 10:03 pm
by Kekskrümel
Working with this config, but would be nice if you could fix the vjoy support in the future.

Thx for the fast update.

Re: Since gimx 2.0 shield doesnt get detected

Posted: Mon Jul 28, 2014 11:39 am
by Matlo
Gimx always receives the controller events before the vjoy events, which is why vjoy events can't be detected in gimx-config and gimx-fpsconfig.

I think this is not really a problem since you can fix the dead zone with GIMX.

Re: Since gimx 2.0 shield doesnt get detected

Posted: Mon Jul 28, 2014 1:38 pm
by Kekskrümel
Yes in the end its working.

But the old solution was one step less for me xD

Now i must convert my configs Q_Q

But thx for the fix.