Analog signal simulation for ASDW movements
Posted: Fri Jun 28, 2019 8:29 pm
Hi Matlo,
After doing some reasearch it's known that most aim assist on FPS games are programmed for receiving an analog signal for movements. After all aim assist is design for controller users.
I believe the current way GIMX is programmed by assigned 'W' lstickup is by sending a step signal (JAXIS 0 to 32767).
This kind of simulated signal mess with AIM assist on games a bit, so in order to increase the aim assist feature and make movements more similar to a controller (aim assist shall be smoother), would be possible to code a feature on GIMX for simulating an analog signal over a key press?
E.g.:
Key press 'w' -> increase jaxis value from 0 to max by a ramp linear function -> stays on maximum until key 'w' is pressed
Key release 'w' -> decrease jaxis value from max to 0 by a linear ramp function
I know some other products like XIM Apex already have this feature.
After doing some reasearch it's known that most aim assist on FPS games are programmed for receiving an analog signal for movements. After all aim assist is design for controller users.
I believe the current way GIMX is programmed by assigned 'W' lstickup is by sending a step signal (JAXIS 0 to 32767).
This kind of simulated signal mess with AIM assist on games a bit, so in order to increase the aim assist feature and make movements more similar to a controller (aim assist shall be smoother), would be possible to code a feature on GIMX for simulating an analog signal over a key press?
E.g.:
Key press 'w' -> increase jaxis value from 0 to max by a ramp linear function -> stays on maximum until key 'w' is pressed
Key release 'w' -> decrease jaxis value from max to 0 by a linear ramp function
I know some other products like XIM Apex already have this feature.