[Config][XOne]Apex Legends Season 2

Post or request custom configuration files.
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kaiba_seto2004
Posts: 553
Joined: Sat Jul 15, 2017 9:15 am

[Config][XOne]Apex Legends Season 2

Post by kaiba_seto2004 »

Hello everyone,
Finally I can find a way to make crosshair smooth. This game works great on PS4 but Xbox One. I don't know why but something impacts input engine and you will see it so bad when aiming slow. I need to put smoothing buffer and filter. But don't mind it, you won't see any lags. Trust me.

Image
Game: Apex Legends Season 2
Platform: XB1
Device: Keyboard/Mouse
Playability: Good
Config data:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="4000" type="XOnePad">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="10" filter="1"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="Melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_15" label="Sprint/Toggle Zoom">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="Shoot">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="Ping">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_11" label="Tactical">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_10" label="Reload/Use">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Crouch">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_7" label="Switch Weapons">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_6" label="D-Pad Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="D-Pad Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_4" label="D-Pad Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="D-Pad Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="PS">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Start">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
        <button id="abs_axis_11" label="Ultimate">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_12" label="Ultimate">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X2"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="11" multiplier="2.20" exponent="0.80" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="11" multiplier="2.00" exponent="0.80" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="10" filter="1"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="Melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_15" label="Sprint/Toggle Zoom">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="Shoot">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="Ping">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_11" label="Tactical">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_10" label="Reload/Use">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Crouch">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_7" label="Switch Weapons">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_6" label="D-Pad Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="D-Pad Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_4" label="D-Pad Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="D-Pad Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="PS">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Start">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
        <button id="abs_axis_12" label="Ultimate">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_11" label="Ultimate">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X2"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="13" multiplier="2.04" exponent="0.80" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="13" multiplier="1.85" exponent="0.80" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Note:
  • In game setting: Sensitivity - Ultra High 7
    Sensitivity ADS - Ultra High 7
    Respond Curse - Classic
    Look Deadzone - Small
    Move Deadzone - Small
  • Do not change in-game sensitivity. If you want, change sensitivity in gimx instead.
  • Aim-assist is enabled, if you don't want it, just increase in-game sensitivity to 8 (both Hip-fire and ADS)
PS4 enthusiast.
yang
Posts: 9
Joined: Wed Oct 02, 2019 10:25 am

Re: [Config][XOne]Apex Legends Season 2

Post by yang »

thanks
yang
Posts: 9
Joined: Wed Oct 02, 2019 10:25 am

Re: [Config][XOne]Apex Legends Season 2

Post by yang »

Do you have Battlefield One configuration, xbox?
User avatar
kaiba_seto2004
Posts: 553
Joined: Sat Jul 15, 2017 9:15 am

Re: [Config][XOne]Apex Legends Season 2

Post by kaiba_seto2004 »

Sorry, since I have no battefield on xbox one, I couldn't create a config for it.
PS4 enthusiast.
yang
Posts: 9
Joined: Wed Oct 02, 2019 10:25 am

Re: [Config][XOne]Apex Legends Season 2

Post by yang »

Never mind. Thank you very much.
domasb
Posts: 20
Joined: Fri Oct 14, 2022 6:52 pm

Re: [Config][XOne]Apex Legends Season 2

Post by domasb »

2 Questions:

1) what should I add to the config so I can use the mouse when aiming and also in-game menus, where now the pointer is controlled by WASD keys on the keyboard?

Example of these menus, where the mouse is crucial:
Image

Image

2 ) How to use more buttons if the controller doesn't have enough? For example, for interact/pickup/reload controller has only x key, but on pc we use

Image
User avatar
GoDlike
Posts: 1318
Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

Re: [Config][XOne]Apex Legends Season 2

Post by GoDlike »

1) you can add another profile to use on that key and it will switch left or right stick axis aiming to the mouse. Check switchback so it will switch back to last profile after you release the button

2) if the game does not allow to separate this then you can't do anything.
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
domasb
Posts: 20
Joined: Fri Oct 14, 2022 6:52 pm

Re: [Config][XOne]Apex Legends Season 2

Post by domasb »

Where can I find a guide or example of how to use multiple profiles and switchbacks?
User avatar
GoDlike
Posts: 1318
Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

Re: [Config][XOne]Apex Legends Season 2

Post by GoDlike »

My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
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SteamController
Posts: 22
Joined: Mon Oct 24, 2022 6:27 pm
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Re: [Config][XOne]Apex Legends Season 2

Post by SteamController »

domasb wrote: Thu Nov 24, 2022 8:17 am Where can I find a guide or example of how to use multiple profiles and switchbacks?
Hi domasb,

I have extensively customized Apex Legends PS4/PS5 with GIMX. I have some tips for you for getting the most PC like experience out of the game. You'll need to customize your GIMX config as well as the game itself.

First, set your Apex Legends configuration to "South Paw" which switches Left and Right stick. This means that Camera control is on the Left stick, and Movement is on the Right stick. Why? Because even when you do this, in the menu system, the Left Stick still controls the menu cursor -- this is very important for the next step. In GIMX, set your mouse X and mouse Y to control the Left Stick instead of the typical right stick. Then set WASD to Right stick Up/Left/Down/Right. Then in Apex Legends set your menu cursor speed to SUPER HIGH, like 90%. Since your mouse controls the cursor now you can make small or big movements more easily. Also, "W" scrolls up and "S" scrolls down.

Next up, you'll probably want to optimize Looting/Taking things from boxes in the menu and Dropping/Transferring Things. By default, the game has (X) as "Take" and (Square) as Transfer/Drop. However, you probably will map your Left mouse button to R2 (Shoot) and Right mouse button to ADS (L2). this is different from PC, where Left mouse button is "Take" in loot boxes and Right mouse button is Drop/Transfer. The way to solve this is to change your Apex Legends button mapping like this:

X/Cross - Shoot
Square - ADS (Aim Down Sight)
L2 - Use/Interact/Reload
R2 - Jump

With these changes, you can configure your GIMX buttons to map to this:

Left Mouse Button = X
Right Mouse Button = Square
Space = R2
E = L2 (or whatever key you want for "Use/Reload")

Now in the game, Left Mouse Click will be Shoot but also "Take" in the menu, just like on PC. The only downside is that the button prompts for Use/Interact/Reload might be weird since it will say "L2" but you'll have to just memorize what PC key that is (e.g. E )

Also note that with these changes, Map zoom in will be Spacebar (R2) and zoom out will be L2 (E).



Now to tackle easier Health and Grenade wheels, you can copy your Profile to other Profiles (2 and 3). Choose Profile 2, and on the Overall - Profile Trigger tab, you can assign a button to this profile meaning that when the key is held, this profile becomes active, but when you let go, it switches back to Profile 1. Click "Auto Detect" and press 4 (for Health wheel). Check the "Switch back" box.

Now choose the "Axis" tab. You can edit the sensitivity of the Mouse X and Y axis just for this profile; for this one you'll want to increase the sensitivity so that small mouse movements result in more extreme stick movements which helps select the health item. I recommend increasing by 1.0 and try it out.

Now repeat the steps for Profile 3 which you can assign to the "G" key for grenade wheel.
-- -- --
:mrgreen: Michael from USA here. I'm selling GIMX USB adapters on eBay and Etsy!
Compact design supporting modern USB-C cables. :P
Image
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