[Config][PS3]Sniper Elite V2
Posted: Thu Jan 14, 2021 1:27 pm
GIMX 8.0+Firmware 8.0
12 000 DPI
Game: Sniper Elite V2
Platform: PS3
Device: Mouse/Keyboard
Playability: Good
Please read the notes below for the different tweaks.
Profile 1 has stick intensity to walk or run while while staning up. (does not work while in crouch/ prone postition since that mode only has one speed.) Use Scroll wheel up to run and scroll wheel down to walk.
Profile 2 While aiming with scope aim mode, scroll wheel toggles zoom in/out.
Profile 3 The third profile has [Mouse side button x1] as a trigger button for third aim mode for none scope mode.
12 000 DPI
Game: Sniper Elite V2
Platform: PS3
Device: Mouse/Keyboard
Playability: Good
Please read the notes below for the different tweaks.
Profile 1 has stick intensity to walk or run while while staning up. (does not work while in crouch/ prone postition since that mode only has one speed.) Use Scroll wheel up to run and scroll wheel down to walk.
Profile 2 While aiming with scope aim mode, scroll wheel toggles zoom in/out.
Profile 3 The third profile has [Mouse side button x1] as a trigger button for third aim mode for none scope mode.
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="12000" type="Sixaxis">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list>
<intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="2">
<up type="mouse" name="" id="0" button_id="BUTTON_WHEELUP"/>
</intensity>
<intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="2">
<down type="mouse" name="" id="0" button_id="BUTTON_WHEELDOWN"/>
</intensity>
</intensity_list>
<button_map>
<button id="abs_axis_5" label="Next Item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_3" label="Previous Item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="t"/>
</button>
<button id="abs_axis_14" label="Use Inventory Item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_16" label="Binoculars">
<device type="keyboard" id="0" name=""/>
<event type="button" id="b"/>
</button>
<button id="abs_axis_15" label="Sprint/ Hold-Breathing">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_12" label="Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_11" label="Scope View">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_10" label="Reload / Pickup Items">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Action / Climb">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Change Stance">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="Enter / Exit Cover">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_6" label="Select Sniper Rifle">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_4" label="Cycle Secondary Weapons">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Objectives/Hold-Map">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_10" label="Interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="20" multiplier="13.65" exponent="0.50" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="20" multiplier="6.50" exponent="0.50" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_5" label="Next Item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_3" label="Previous Item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="t"/>
</button>
<button id="abs_axis_14" label="Use Inventory Item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_16" label="Binoculars">
<device type="keyboard" id="0" name=""/>
<event type="button" id="b"/>
</button>
<button id="abs_axis_15" label="Sprint/ Hold-Breathing">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_12" label="Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_11" label="Scope View">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_10" label="Reload / Pickup Items">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Action / Climb">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Change Stance">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="Enter / Exit Cover">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_6" label="Select Sniper Rifle">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Zoom Out">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_4" label="Cycle Secondary Weapons">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Zoom In">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Objectives/Hold-Map">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_10" label="Interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="20" multiplier="8.40" exponent="0.50" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="20" multiplier="4.00" exponent="0.50" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="3">
<trigger type="mouse" id="0" name="" button_id="BUTTON_X1" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_5" label="Next Item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_3" label="Previous Item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="t"/>
</button>
<button id="abs_axis_14" label="Use Inventory Item">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_16" label="Binoculars">
<device type="keyboard" id="0" name=""/>
<event type="button" id="b"/>
</button>
<button id="abs_axis_15" label="Sprint/ Hold-Breathing">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_12" label="Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_11" label="Scope View">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_10" label="Reload / Pickup Items">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Action / Climb">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Change Stance">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="Enter / Exit Cover">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_6" label="Select Sniper Rifle">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Zoom Out">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_4" label="Cycle Secondary Weapons">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Zoom In">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Objectives/Hold-Map">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_10" label="Interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="20" multiplier="11.55" exponent="0.50" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="20" multiplier="5.50" exponent="0.50" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>