12 000 DPI
Game: Far Cry 2
Platform: PS3
Device: Mouse/Keyboard
Playability: Unplayable Game has variable acceleration.
Notes:
This config has really little acceleration to stop the ingame acceleration to take over, and the sensitivity is set really high to be able to turn little quicker with control.
Big swipes are needed to turn in this game.
Controller type settings Front Shooter
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="12000" type="Sixaxis">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Switch Throwable/ Car-Look behind">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_14" label="Throw Grenade/Car-Head light">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_13" label="Heal">
<device type="keyboard" id="0" name=""/>
<event type="button" id="h"/>
</button>
<button id="abs_axis_12" label="Fire/ Car-Forward">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_11" label="Iron Sight/ Car-Reverse">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_10" label="Reload Unjam/ Car-Map Zoom">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Jump/ Car-Change Seat">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Crouch/ Car-Handbrake">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="Interact/ Car-Enter/Exit">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_6" label="Primary Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Special Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="4"/>
</button>
<button id="abs_axis_4" label="Secondary Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Machete">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Notebook">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Map/ Phone">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="26" multiplier="25.90" exponent="0.35" shape="Rectangle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="26" multiplier="14.00" exponent="0.35" shape="Rectangle"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Switch Throwable/ Car-Look behind">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_14" label="Throw Grenade/Car-Head light">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_13" label="Heal">
<device type="keyboard" id="0" name=""/>
<event type="button" id="h"/>
</button>
<button id="abs_axis_12" label="Fire/ Car-Forward">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_11" label="Iron Sight/ Car-Reverse">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_10" label="Reload Unjam/ Car-Map Zoom">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Jump/ Car-Change Seat">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Crouch/ Car-Handbrake">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="Interact/ Car-Enter/Exit">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_6" label="Primary Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Special Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="4"/>
</button>
<button id="abs_axis_4" label="Secondary Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Machete">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Notebook">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Map/ Phone">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="26" multiplier="27.75" exponent="0.35" shape="Rectangle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="26" multiplier="15.00" exponent="0.35" shape="Rectangle"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>