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[Config][PS3]Tom Clancy's H.A.W.X 2

Posted: Sat Mar 11, 2023 11:53 am
by ckaiycool
Gimx 8.0+Firmware 8.0
12 000 DPI

Image

Game: Tom Clancy's H.A.W.X 2
Platform: PS3
Device: Controller + Mouse/Keyboard
Playability: Good

Notes: Battlefield 3 PS3 controller Default Jet Controls.

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="0" type="Sixaxis">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list/>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="Hold - Objectives">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_1" label="Start Menu">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="6"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="5"/>
        </button>
        <button id="abs_axis_16" label="Flares">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="10"/>
        </button>
        <button id="abs_axis_6" label="Select Support">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="13"/>
        </button>
        <button id="abs_axis_5" label="Select Weapon">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_4" label="Select Support">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="14"/>
        </button>
        <button id="abs_axis_3" label="Select Weapon">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_7" label="Switch Target, Hold - Follow Target">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_9" label="Fire Weapon, Validate Support, Hold - Weapon Camera">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="7"/>
        </button>
        <button id="abs_axis_10" label="Interact">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_8" label="Fire Cannon">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="9"/>
        </button>
        <button id="abs_axis_11" label="Yaw Left">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis down" id="0" threshold="-10000"/>
        </button>
        <button id="abs_axis_12" label="Yaw Right">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis up" id="0" threshold="10000"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_0" label="Roll Left/Right">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="2" dead_zone="0" multiplier="0.0036" exponent="1.00" shape=""/>
        </axis>
        <axis id="abs_axis_13" label="Throttle Down">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
        </axis>
        <axis id="abs_axis_14" label="Throttle Up">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
        </axis>
        <axis id="rel_axis_1" label="Pitch Up/Down">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="3" dead_zone="0" multiplier="0.0036" exponent="1.00" shape=""/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="joystick" id="0" name="XInput Controller" button_id="12" switch_back="yes" delay="0"/>
      <mouse_options_list/>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_5" label="Free Look">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="button" id="12"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_2" label="Roll Right/Left">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="2" dead_zone="0" multiplier="0.0036" exponent="1.00" shape=""/>
        </axis>
        <axis id="abs_axis_13" label="Throttle Down">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
        </axis>
        <axis id="abs_axis_14" label="Throttle Up">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
        </axis>
        <axis id="rel_axis_3" label="Pitch Up/Down">
          <device type="joystick" id="0" name="XInput Controller"/>
          <event type="axis" id="3" dead_zone="0" multiplier="0.0036" exponent="1.00" shape=""/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Battlefield 3 Mouse/Keyboard Controls

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="12000" type="Sixaxis">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_14" label="Throttle Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </button>
        <button id="abs_axis_13" label="Throttle Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </button>
        <button id="abs_axis_0" label="Hold - Objectives">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_1" label="Start Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_6" label="Select Support">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_5" label="Select Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_4" label="Select Support">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Select Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_7" label="Switch Target, Hold - Follow Target">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_9" label="Fire Weapon, Validate Support, Hold - Weapon Camera">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_10" label="Interact">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_11" label="Yaw Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </button>
        <button id="abs_axis_12" label="Yaw Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </button>
        <button id="abs_axis_16" label="Flares">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
        <button id="abs_axis_8" label="Fire Cannon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_3" label="Select Weapon Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELUP"/>
        </button>
        <button id="abs_axis_5" label="Select Weapon Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELDOWN"/>
        </button>
        <button id="abs_axis_8" label="Fire Cannon Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_16" label="Flares Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_9" label="Fire Weapon, Validate Support, Hold - Weapon Camera Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_0" label="Roll Left/Right">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="30" multiplier="6.50" exponent="0.75" shape="Circle"/>
        </axis>
        <axis id="rel_axis_1" label="Pitch Up/Down">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="30" multiplier="6.50" exponent="0.75" shape="Circle"/>
        </axis>
        <axis id="rel_axis_1+" label="Pitch Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </axis>
        <axis id="rel_axis_1-" label="Pitch Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </axis>
        <axis id="rel_axis_0-" label="Roll Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </axis>
        <axis id="rel_axis_0+" label="Roll Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_X1" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_14" label="Throttle Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </button>
        <button id="abs_axis_13" label="Throttle Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </button>
        <button id="abs_axis_0" label="Hold - Objectives">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_1" label="Start Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_6" label="Select Support">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_5" label="Select Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_4" label="Select Support">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Select Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_7" label="Switch Target, Hold - Follow Target">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_9" label="Fire Weapon, Validate Support, Hold - Weapon Camera">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_10" label="Interact">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_11" label="Yaw Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </button>
        <button id="abs_axis_12" label="Yaw Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </button>
        <button id="abs_axis_16" label="Flares">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
        <button id="abs_axis_8" label="Fire Cannon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_3" label="Select Weapon Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_5" label="Select Weapon Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_8" label="Fire Cannon Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_16" label="Flares Mouse">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="64" multiplier="6.50" exponent="1.00" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="64" multiplier="6.50" exponent="1.00" shape="Circle"/>
        </axis>
        <axis id="rel_axis_1+" label="Pitch Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </axis>
        <axis id="rel_axis_1-" label="Pitch Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </axis>
        <axis id="rel_axis_0-" label="Roll Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </axis>
        <axis id="rel_axis_0+" label="Roll Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>

Re: [Config][PS3]H.A.W.X 2

Posted: Sat Mar 11, 2023 11:55 am
by ckaiycool
I'll make one for mouse keyboard later ;)

The yaw part was not easy to make, Switch from analog buttons to analog leftstick was hard to figure out (Learned something new).
Original controls for Yaw in this game is L1/R1. In Battlefield 3 it is Left Stick.
Enjoy!

Re: [Config][PS3]H.A.W.X 2

Posted: Sat Mar 11, 2023 2:15 pm
by GoDlike
Thanks again!

Re: [Config][PS3]H.A.W.X 2

Posted: Sun Mar 12, 2023 10:14 am
by ckaiycool
Updated with controller + Mouse/Keyboard controls