12 000 DPI
Game: Tom Clancy's Ghost Recon: Advanced Warfighter
Platform: X360
Device: Mouse/Keyboard
Playability: Bad Better aim mechanics than GRAW 2 but still quite bad.
Notes: Slow turn speed, no setting to change sensitivity.
5 Profiles that sets the scroll wheel as Up, Down Dpad.
These profiles corresponds to:
Mouse Sidebutton 1= Weapon Selection
R= Grenade Selection
V= Vision Selection
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="12000" type="360pad">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Scope">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_15" label="Stance">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_10" label="Vision">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_7" label="Action">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_6" label="Cycle Speaker">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_5" label="Give Orders">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="Cycle Speaker">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Give Orders">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_14" label="Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="Switch Cam Side">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_11" label="Engagement Mode">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_9" label="Reload/Fire">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_0" label="Tactical Map">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_2" label="Guide Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_8" label="Select Weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="45" multiplier="14.25" exponent="0.72" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="45" multiplier="7.50" exponent="0.72" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="Walk Backward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Walk Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Scope">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_15" label="Stance">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_10" label="Vision">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_7" label="Action">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_6" label="Cycle Speaker">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_5" label="Give Orders">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="Cycle Speaker">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Give Orders">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_14" label="Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="Switch Cam Side">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_11" label="Engagement Mode">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_9" label="Reload/Fire">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_0" label="Tactical Map">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_2" label="Guide Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_8" label="Select Weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="45" multiplier="18.05" exponent="0.72" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="45" multiplier="9.50" exponent="0.72" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="Walk Backward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Walk Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="3">
<trigger type="keyboard" id="0" name="" button_id="r" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Scope">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_15" label="Stance">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_10" label="Vision">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_7" label="Action">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_5" label="Rate Of Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_3" label="Rate Of Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_14" label="Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="Switch Cam Side">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_11" label="Engagement Mode">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_9" label="Reload/Fire">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_0" label="Tactical Map">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_2" label="Guide Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_8" label="Select Weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_6" label="Cycle Speaker">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_4" label="Cycle Speaker">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="45" multiplier="14.25" exponent="0.72" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="45" multiplier="7.50" exponent="0.72" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="Walk Backward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Walk Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="4">
<trigger type="mouse" id="0" name="" button_id="BUTTON_X1" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Scope">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_15" label="Stance">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_10" label="Vision">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_7" label="Action">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_5" label="Rate Of Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_3" label="Rate Of Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_14" label="Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="Switch Cam Side">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_11" label="Engagement Mode">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_9" label="Reload/Fire">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_0" label="Tactical Map">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_2" label="Guide Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_8" label="Select Weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_6" label="Cycle Speaker">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_4" label="Cycle Speaker">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="45" multiplier="14.25" exponent="0.72" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="45" multiplier="7.50" exponent="0.72" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="Walk Backward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Walk Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="5">
<trigger type="keyboard" id="0" name="" button_id="v" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Scope">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_15" label="Stance">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_10" label="Vision">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_7" label="Action">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_6" label="Cycle Speaker">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_5" label="Give Orders">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_4" label="Cycle Speaker">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Give Orders">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_14" label="Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="Switch Cam Side">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_11" label="Engagement Mode">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_9" label="Reload/Fire">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_0" label="Tactical Map">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_2" label="Guide Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_8" label="Select Weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="45" multiplier="14.25" exponent="0.72" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="45" multiplier="7.50" exponent="0.72" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="Walk Backward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Walk Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>