12 000 DPI
Game: Gears of War 3
Platform: X360
Device: Mouse/Keyboard
Playability: Playability: Playability: Average
Notes: All sensitivity settings to max.
ADS Profile needed acceleration set really low in order not to trigger spikes. The acceleration kicks in really early while aiming.
This is very playable as long as you use Aim Assist to your advantage.
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="12000" type="360pad">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Sniper Zoom">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_12" label="Reload">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_11" label="TAC/COM">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_15" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_14" label="Shoot">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_10" label="interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_9" label="Cover/Hold-Roadie Run">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Melee/Hold-Chainsaw">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_7" label="quick look">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_6" label="weapon left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_5" label="weapon down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="weapon right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="weapon up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_2" label="Guide Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="18" multiplier="27.20" exponent="0.26" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="18" multiplier="17.00" exponent="0.26" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="Walk Backwards">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Walk Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Sniper Zoom">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_12" label="Reload">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_11" label="TAC/COM">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_15" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_14" label="Shoot">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_10" label="interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_9" label="Cover/Hold-Roadie Run">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Melee/Hold-Chainsaw">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_7" label="quick look">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_6" label="weapon left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_5" label="weapon down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="weapon right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="weapon up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_2" label="Guide Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="18" multiplier="24.00" exponent="0.22" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="18" multiplier="15.00" exponent="0.22" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="Walk Backwards">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Walk Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>