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Stick drift emulate

Posted: Fri Jun 28, 2024 11:55 am
by empirewar
Hi. Any idea if it would be possible to kinda emulate stick drift? :roll:

Re: Stick drift emulate

Posted: Thu Feb 13, 2025 3:59 am
by backwatercot
Yeah, you could definitely emulate stick drift in a few ways, depending on what you need it for. Here are a few approaches:

1. Software-Based Emulation
- If you're using a PC, you can use tools like DS4Windows (for PlayStation controllers) or reWASD to apply a slight offset to the stick input, mimicking drift.
- Some game engines (like Unity or Unreal) allow modifying input values programmatically, so you could add a small, random movement to simulate drift.

2. Firmware/Driver-Level Adjustments
- If you have something like an Arduino Micro or Leonardo, you could program it to send slight stick movements at random intervals, mimicking drift.
- Some controllers with customizable firmware (e.g., certain fight sticks or modded controllers) allow adjusting dead zones or adding input bias.

3. Hardware Simulation
- You could physically modify the stick by adding a tiny weight or a weak spring to pull it in a certain direction.
- A more extreme approach would be using a robotic arm to move the stick slightly, but that's overkill unless you're testing something specific.

What are you trying to do? Debugging a game? Testing controller response? Or just messing around?

Re: Stick drift emulate

Posted: Fri Jun 13, 2025 7:29 am
by Mufinmana
Hey there! Interesting question about emulating stick drift. It's a tricky one! Perhaps some creative coding could introduce a subtle, randomized input offset. Thinking about it makes me hungry though, anyone else suddenly craving some virtual pizza? Maybe I'll fire up Papa's Pizzeria later for a quick gaming break and brainstorm some more. Good luck!