Many games cannot take input when not in foreground, and in GIMX case where PC is the destination platform and the user will be using a keyboard, the "RawInput" window must be in foreground, so those games can't take any input.
And even for games that accept input in background, fullscreen is not possible as the "RawInput" must be in focus.
Is there some regular way to overcome this?
[PC] full screen and games that can't accept input in background
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- Posts: 5
- Joined: Sat Jul 21, 2018 1:41 am
Re: [PC] full screen and games that can't accept input in background
As far as I know there's Windows limitation about capturing mouse input in background but as always, there should be some tricky way to do that.
Unfortunately @Matlo is on holidays so for now you have to use other PC.
Regards,
Daniel
Unfortunately @Matlo is on holidays so for now you have to use other PC.
Regards,
Daniel
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
Re: [PC] full screen and games that can't accept input in background
I'll try to add this in a future release.
GIMX creator
Re: [PC] full screen and games that can't accept input in background
This should be fixed in GIMX 7.8: viewtopic.php?f=2&t=2704
Feedback is very welcome!
Feedback is very welcome!
GIMX creator
Re: [PC] full screen and games that can't accept input in background
GIMX 7.10 adds an additional input method - "Physical devices (elevated privileges)" - for catching inputs in background with a foreground application running with elevated privileges.
GIMX creator