12 000 DPI
Game: Grand Theft Auto V
Platform: PS3
Device: Mouse/Keyboard
Playability: Good Buffer needs to be at 3-5, this prevents the ingame acceleration to take over. The smal latency does actually help . (Buffer probably needs to be higher on low DPI mouses.).
Notes: To turn of Aim Assist go to SETTINGS-CONTROLLER-TARGETING MODE and set to FREE AIM.
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="12000" type="Sixaxis">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="3" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_6" label="Detonate Sticky Bomb">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_4" label="Interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
<button id="abs_axis_15" label="Stealth Mode">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
<button id="abs_axis_16" label="Zoom Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_10" label="Jump/Climb/Vault/Dodge">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_9" label="Kick/Hold-Jog/Tap-Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_8" label="Reload/Melee/Hang up Phone">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_7" label="Enter/Exit Vehicle">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_5" label="Quick Switch/Hold-Character Wheel">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
<button id="abs_axis_3" label="Use Phone">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
<button id="abs_axis_14" label="Fire/Melee">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Aim/Lock On">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="Enter/Exit Cover">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_11" label="Arm/Disarm/Hold-Weapon Wheel">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Cycle Camera Mode">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="36" multiplier="3.30" exponent="0.50" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="36" multiplier="3.00" exponent="0.50" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="3" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_6" label="Detonate Sticky Bomb">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_4" label="Interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
<button id="abs_axis_15" label="Stealth Mode">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
<button id="abs_axis_16" label="Zoom Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_10" label="Jump/Climb/Vault/Dodge">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_9" label="Kick/Hold-Jog/Tap-Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_8" label="Reload/Melee/Hang up Phone">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_7" label="Enter/Exit Vehicle">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_5" label="Quick Switch/Hold-Character Wheel">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
<button id="abs_axis_3" label="Use Phone">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
<button id="abs_axis_14" label="Fire/Melee">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Aim/Lock On">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="Enter/Exit Cover">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_11" label="Arm/Disarm/Hold-Weapon Wheel">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Cycle Camera Mode">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="36" multiplier="7.15" exponent="0.50" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="36" multiplier="6.50" exponent="0.50" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>