Hi guys. been away from the scene for a while. just updated from 5.0 to 1.12 lol
does it now support macros for rapid fire of mouse?
also my old macro for my old ADS doesnt seem to work now.
basicaly i want it like a pc click on then off instead of holding.
here it is
MACRO RCTRL
KEYDOWN KP0
DELAY 1000
KEYUP KP0
thanks in advance
Mouse MACRO rapid fire support?
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- Posts: 74
- Joined: Fri Apr 27, 2012 7:32 pm
Re: Mouse MACRO rapid fire support?
just tried the rapid fire macro. when i fire it just keeps shooting until i have no bullets left lol
any ideas?
any ideas?
Re: Mouse MACRO rapid fire support?
It works fine for me.
Please post the content of your macro file, and the content of your config file.
Please post the content of your macro file, and the content of your config file.
GIMX creator
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- Posts: 74
- Joined: Fri Apr 27, 2012 7:32 pm
Re: Mouse MACRO rapid fire support?
macro rapid fire
MACRO MBUTTONDOWN BUTTON_LEFT
KEYDOWN p
DELAY 50
KEYUP p
DELAY 50
MBUTTONDOWN BUTTON_LEFT
MACRO MBUTTONUP BUTTON_LEFT
KEYUP p
MBUTTONDOWN BUTTON_LEFT
CONFIG FILE!
http://www.sendspace.com/file/tp1elg
THANKS
MACRO MBUTTONDOWN BUTTON_LEFT
KEYDOWN p
DELAY 50
KEYUP p
DELAY 50
MBUTTONDOWN BUTTON_LEFT
MACRO MBUTTONUP BUTTON_LEFT
KEYUP p
MBUTTONDOWN BUTTON_LEFT
CONFIG FILE!
http://www.sendspace.com/file/tp1elg
THANKS
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- Posts: 74
- Joined: Fri Apr 27, 2012 7:32 pm
Re: Mouse MACRO rapid fire support?
just donated aswell!
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- Posts: 74
- Joined: Fri Apr 27, 2012 7:32 pm
Re: Mouse MACRO rapid fire support?
config file content
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="6400">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="r1" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="l1" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="r3" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X2"/>
</button>
<button id="r3" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X3"/>
</button>
<button id="cross" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="square" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="circle" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP0"/>
</button>
<button id="triangle" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="start" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="PS" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="select" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP_ENTER"/>
</button>
<button id="l3" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RSHIFT"/>
</button>
<button id="l2" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="r2" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="up" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP8"/>
</button>
<button id="down" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP2"/>
</button>
<button id="left" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP4"/>
</button>
<button id="right" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP6"/>
</button>
<button id="left" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP1"/>
</button>
<button id="up" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP2"/>
</button>
<button id="right" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP3"/>
</button>
<button id="down" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP4"/>
</button>
</button_map>
<axis_map>
<axis id="rstick x" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="30" multiplier="10.93" exponent="0.39" shape="Circle"/>
</axis>
<axis id="rstick y" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="30" multiplier="17.08" exponent="0.39" shape="Circle"/>
</axis>
<axis id="lstick up" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</axis>
<axis id="lstick down" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</axis>
<axis id="lstick left" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</axis>
<axis id="lstick right" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</axis>
</axis_map>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="r1" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="l1" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="r3" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X2"/>
</button>
<button id="r3" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X3"/>
</button>
<button id="cross" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="square" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="circle" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP0"/>
</button>
<button id="triangle" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="start" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="PS" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="select" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP_ENTER"/>
</button>
<button id="l3" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RSHIFT"/>
</button>
<button id="l2" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="r2" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="up" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP8"/>
</button>
<button id="down" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP2"/>
</button>
<button id="left" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP4"/>
</button>
<button id="right" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP6"/>
</button>
<button id="left" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP1"/>
</button>
<button id="up" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP2"/>
</button>
<button id="right" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP3"/>
</button>
<button id="down" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP4"/>
</button>
</button_map>
<axis_map>
<axis id="rstick x" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="30" multiplier="12.41" exponent="0.39" shape="Circle"/>
</axis>
<axis id="rstick y" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="30" multiplier="19.40" exponent="0.39" shape="Circle"/>
</axis>
<axis id="lstick up" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</axis>
<axis id="lstick down" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</axis>
<axis id="lstick left" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</axis>
<axis id="lstick right" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</axis>
</axis_map>
</configuration>
</controller>
</root>
Re: Mouse MACRO rapid fire support?
You forgot this:
Thanks for the donation!'p' is bound to r1 in both hip fire and ADS profiles.
'BUTTON_LEFT' is NOT bound to r1 in both hip fire and ADS profiles.
GIMX creator
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- Posts: 74
- Joined: Fri Apr 27, 2012 7:32 pm
Re: Mouse MACRO rapid fire support?
so r1 needs to be set to P.