"Wheel" game mechanic help
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- Posts: 39
- Joined: Sun Aug 16, 2015 12:58 am
"Wheel" game mechanic help
There are some games that use a "wheel" mechanic like the gesture wheel in The Division or the emote wheel in Overwatch and I'm finding it a little awkward at times because control of the wheel requires the right stick to be held down in a certain direction and when mouse is the right stick, the direction is let go if you stop moving the mouse in that direction. And if you macro keys to directions it can be particularly hard to execute diagonals...hmm. I've just thought of an idea. I will try to macro 2 directions to 1 button to simulate a diagonal and see if that helps. But, if anyone has a better solution please discuss. Thank you.
Re: "Wheel" game mechanic help
There are two options:
- have an additional profile with dualshock 4 mappings
- have an additional profile with mouse mode set to "driving/flying": http://gimx.fr/wiki/index.php?title=Con ... verall_tab
GIMX creator
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- Posts: 39
- Joined: Sun Aug 16, 2015 12:58 am
Re: "Wheel" game mechanic help
I forgot to say that I've been using method 2 and it is working amazingly! Thanks Matlo!